![]() Getting access to those cars should really feel like a reward for mastering slower, more "fundamental" domains of racing. You're not in GT3 or open wheeled Indycar/F1 cars within two hours of play unless you're really speedrunning the game. It helps the career mode, even if it's open-ended, really feel like a career mode. Starting with slower cars and collecting more powerful ones is also a good way to groom to the player a better feel for the game and what to expect in a racing title. Obviously, going back to GT4 as inspiration means we'll probably see that rags-to-riches "CaRPG" experience, which I always liked most about Gran Turismo. GT Sport feels like a traditional racing game with its emphasis on cars designed to be used on track, with more of the road car climb to that space feeling really lacking. Taking a lot of that online focused core and adding more traditional GT elements is what I think people want most, too.
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